Like talking to former PKS that just killed your character and the grief that would come out of it. Ultima Online's social interaction was some of the best stuff Mankind ever created. So what she typed in she checked her FPS in game and was getting like 10 FPS in game LOL no wonder she was chatting all the time due to such low Frames per second. This one girl in a guild in Rift was a Village Idiot basically I think I updgraded to a 550TI graphcis card and I was getting some pretty good FPS in the game screen overlay.
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Alot of it if you ask me is ADD chat syndrome which is ok but mind numbing if you participate hours on End. I used to love the Chat in Rift levels 1/20 and the people in MMO chat have some of the more active brains of social media cause they are both intern reacting to the video game #1 and the Text Chat #2 and the feedback they receive from either the game or the Text chat alone. No shit I have no social life besides social media I like the game but I'm long past the game I have like 200,000 posts on various message boards. Since MMO's are a time sink, BioWare / EA is probably pleased but for a player base that's starving for content it's not good. You'd have to grind a long time to make enough money to buy any crafted gear or anything from the Cartel Market. Today, inflation is at a level in which the normal means of earning credits in the game won't allow you to cover the costs of anything besides the basics like gear repairs, stims, gear modification, health packs, and that sort of thing.
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BioWare didn't even really make a dent in the amount of added credits in the game. While BioWare tried to retroactively remove the credits generated through exploits its widely known they didn't succeed. The market was flooded with potentially trillions of extra credits which destabilized things. About a year or more ago, BioWare / EA allowed a rampant exploit which allowed for virtually unlimited money to persist for a very long time. For years in-game credits remained at a pretty consistent value level. Eventually this influx tapered off as players were lost due to natural rates of attrition for various reasons. When the Cartel Market launched, there was an increase in wealthy players due to some people either getting suckered by micro-transactions or being willing to dump large amounts of real cache into the game. Although there are some examples of things that can be earned in game that were removed and made into Cartel Market items.Īs one can imagine, crafters largely sustained the game's economy. For this reason, the best cosmetic items are on the Cartel Market rather than being things you can earn in game. SWTOR relies heavily on the Cartel Market for actual revenue generation. It's to the point where you can't really earn enough credits through most of the normal game activities to buy more than basic stuff on the GTN (Galactic Trade Network).
#Best mmo 2017 best economy free#
The economy has probably done exactly what EA wanted it to after it went free to play. Star Wars: The Old Republic is the only MMO I've ever played long term or even recently.
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In your opinion, should the usual systems in place with MMOs be changed? Or is this the best we're going to get? And why? This isn't a rant thread but just curious what MMO has the best economy? Since these higher end locations are awesome for sales, there's more areas than not that are indeed struggling with making any sales at all. The more popular the area, the higher the bid wars are. In ESO, there is no universal system to search items, you have to manually view each and every Guild Trader to see what prices are throughout each guild.Īdditionally, guilds bid every week on locations. However from a buyers perspective, it's insanely easy to browse the items you want, when you want and for the prices that you want.
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In WoW, undercutting is and always will be a thing. Other players just need enough in game currency to get by and possibly save for end game content/ materials.īut there's pros and cons for each and every system I've used in MMOs. Some people play MMOs just to get rich in game, which is hilarious, but hats off to them for doing so. It seems no matter what system is in place, be it an auction house system like WoW has, or a location based trader system like ESO has, someone, somewhere will have the shit end of the stick. So through the years of playing MMOs, I've learned that you can never satisfy everyone when it comes to in game currency.